Skip to main content

Psychology: Research and Review

Table 1 Gaming time and number of attempts recorded in the usability analysis

From: The digital memory game: an assistive technology resource evaluated by children with cerebral palsy

Indicator

Phase 1

Phase 2

Phase 3

Phase 4

Gaming time (min)

6:54

3:14

7:29

6:10

Number of attempts

9

7

20

17